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Job Title: Physics Engineer (Retro Studios)
Company Name: Nintendo
Location: Austin, TX
Position Type: Full Time
Post Date: 12/06/2018
Expire Date: 12/22/2018
Job Categories: Agriculture, Forestry, & Fishing, Computers, Software, Engineering, Information Technology, Research & Development
Job Description
Physics Engineer (Retro Studios)
 
Retro Studios
 
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

 

DESCRIPTION OF DUTIES

  • Individual contributor that develops, writes and debugs code for video game software and tools with a specific focus on engine programming for rendering and various other systems as required. 
  • Designs, develops, writes, tests, and implements code and shaders in HLSL and GLSL
  • Writes clear, maintainable, portable code
  • Writes documentation for other programmers’ use
  • Anticipates, identifies and articulates problem areas and develops preventative solutions
  • Participates in providing feedback for the work of other Engineers

Qualifications & Requirements
SUMMARY OF REQUIREMENTS
  • Prior experience working on physics and
    simulation systems for AAA video games required
  • Experience
    implementing and debugging physics solvers and computing contact resolutions
  • 5 years of experience preferred
  • Effective organization, analytical and
    problem solving skills
  • Strong understanding of 3D math and
    physics
  • Be familiar and have experience with
    collision and collision acceleration structures and algorithms
  • Professional experience in programming
    C/C and C#
  • Background in object-oriented design
    and software engineering methodologies
  • Ability to work in a highly
    collaborative environment with rapidly changing requirement, with a focus on
    quality is a must
  • Undergraduate
    degree in Computer Science, Computer Engineering or related field required, or
    specific experience video game programming. Advanced degree preferred.


 
 NOA - RG


 

We are an equal opportunity employer valuing diversity…celebrating strengths.


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Contact Information
Company Name: Nintendo
Website:https://nintendo.taleo.net/careersection/10000/jobdetail.ftl?job=180000006R&lang=en&src=JB-11040
Company Description:

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