Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES:
Develop new features for deployment in massively used gaming console.
Architect and design software solutions for multimedia use cases.
Research technical issues and provide expert guidance.
Communicate and collaborate effectively with other engineers and stakeholders.
Develop implementation plans and time estimates for tasks.
Drive software development activities in a small team setting.
SUMMARY OF REQUIREMENTS
5+ years of software development.
Excellent C++ coding and debugging skills.
Experience in embedded design and development.
Solid understanding of multi-core SOC devices and low-level kernel software.
Strong working knowledge of audio and video processing, including compression, transport, and rendering.
Degree in Computer Engineering, Computer Science or Electrical Engineering.
PREFERRED QUALIFICATIONS
Experience with MSE, HLS, and MPEG DASH streaming technologies.
Experience with AVC, AV1, VP9, AAC, and OPUS media codecs.
Experience with digital rights management schemes and EME.
Master’s degree in computer engineering, Computer Science or Electrical Engineering.
This position is onsite in Redmond, WA, and not open to remote status at this time.
This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Pay Range:
$140,900—$253,600 USD
Company Description:
Nintendo is a global leader in interactive entertainment, creating memorable experiences through iconic franchises like Mario, Zelda, and Pokemon. We are committed to putting smiles on the faces of everyone we touch.