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Lorenzo Harrison
Technical Project Manager, PHNTM

Location: Montgomery, AL United States
Birthday: May 2nd
Joined: Nov 9th, 2023
About   (request update)
Seasoned Producer and Technical Project Manager with a solid foundation in Game and Simulation Programming, seeking to leverage my expertise in a dynamic Game Design or Project Management role. Committed to driving innovation, efficiency and accessibility in the gaming industry, I bring robust leadership abilities, strong proficiency in various programming languages, and a deep passion for gaming. My goal is to contribute effectively to a forward-thinking organization, fostering my professional growth and advancement.
Current Whereabouts:
Gaming, Tech, Anime, Marvel and DC Nerd! I also have a passion for helping people. I was born with a rare form of arthritis and it does not stop me from living life.
Life & Professional Aspirations:
To live a balanced life.
Website:
https://www.linkedin.com/in/rod-harrison-28b13836/
Education   (request update)
DeVry University class of 2011
Undergrad Major: Computer Software Engineering
Campus Organization:
Kappa Alpha Psi
Claim To Fame:
Graduated with honors with a 3.75/4.0 GPA.
Most Memorable Moment:
Pledging Kappa Alpha Psi and developing two games.
University of Phoenix class of 2014
Grad Major: Information Technology
Experience
I currently work with PHNTM as Technical Project Manager
I have 1 years of experience working in the Computers, Software industry.
Technical Project Manager | PHNTM
From February 2022 to June 2023 • 1 year(s)
● Improved organizational efficiency by maintaining and enhancing project management templates and tools through proficient use of the Atlassian Suite (Trello, JIRA, Confluence), coordinating sprints and leading effective weekly meetings. ● Defined and managed project schedules and development goals, coordinating internal and external resources for effective collaboration. ● Established work plans, managed scope deviations, and enacted appropriate countermeasures to mitigate risks with consistent reporting of project/team KPIs and metrics to leadership stakeholders. ● Collaborated with staff architects in providing preliminary project and resource estimates, contributing to the creation of the business case for projects. ● Notably spearheaded the development of a departmental portal, enhancing team accessibility to key resources and information. ● Pioneered the creation of onboarding templates, streamlining the integration of new team members and improving operational efficiency. Project Highlight - PHNTM Vision (Project Link) ● Managed the development of a proprietary virtual production tool through Unreal Engine, demonstrating strong coordination and leadership skills in managing sprints and relaying management messages using agile methodologies. ● Ensured project sprint deliveries within specified deadlines and budgets by diligently tracking progress, adhering to schedules, and managing any deviations from the plan. ● Successfully navigated the conceptual design process, helping the team understand and manage the potential schedule impacts of various design options. ● Effectively identified and mitigated project risks while maintaining open lines of communication with key stakeholders to resolve issues and make key decisions. ● Participated in the evaluation and prioritization of sprints, contributing to a competitive advantage in the product landscape.
Executive Producer | Bad Boys Games
From January 2018 to February 2022 • 4 year(s)
Oversaw creative and technical aspects of game development, from concept to launch. Managed a team of designers and developers to ensure timely completion of projects and sprints. Major Game Projects include: ● Lobo: A Unique Hero (Project Link 1 + Project Link 2) A Third-Person Action Adventure game developed through Unreal Engine, featuring a narrative-driven innovative story. Utilized Reallusion for character animation, enhancing the visual appeal and realism. Crafted the Game Design Document (GDD) and Technical Design Document (TDD), establishing the groundwork for development and production. ● Broken Allegiance A First-Person Shooter (FPS) game developed using the Torque Game Engine. Created the Game Design Document (GDD) and Technical Design Document (TDD), outlining the game's design and technical specifications. Engineered advanced features such as rain and water effects, character sound effects, movements, and weather effects, demonstrating adeptness in environmental design and audio integration. Implemented collision detection for weapons, ensuring an immersive gameplay experience. ● Pong Developed using Game Maker Language (GML), showcasing proficiency in creating a classic game with accurate physics and collision detection by manipulating 2D spheres and rectangles.
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Guestbook Comments
It's my pleasure to have you join, us as a new or seasoned member. May you have an amazing, blessed and marvelous day
Tagged by Ralph White on 11/12/2023  
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