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Q&A With Madeleine Brown

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Madeleine Brown
Software Engineer, Sprout Social

Location: DeSoto, TX United States
Joined: Jun 9th, 2025
About   (request update)
Software Engineer with 2 years of experience in video game development and backend web development. Proven ability to design, implement, and optimize interactive gameplay systems using Unity, as well as build scalable backend infrastructure and data pipelines using modern technologies such as Java, Apache Airflow, and REST APIs. Skilled in cross-functional collaboration, debugging complex issues, and delivering user-focused solutions. Passionate about creating engaging digital experiences and always eager to learn new technologies and expand technical expertise.
Education   (request update)
Spelman College class of 2023
Undergrad Major: Computer and Information Science
Most Memorable Moment:
Participating in the first HBCU Game Jam in 2023
Experience
I currently work with Sprout Social as Software Engineer
I have 3 years of experience working in the Computers, Software industry.
Software Engineer | Sprout Social
From April 2025 to Current • 0 year(s)
Partnered with a team of engineers to develop an internal self-service data pipeline that delivered organized, up-to-date data in Amazon Redshift to cross-functional teams. Utilized Apache Airflow to develop directed acyclic graphs (DAG) that enabled scheduled, easily accessible data streams in Amazon S3 buckets for engineering teams. Enhanced the internal NSQ dashboard by replacing regex-based search with advanced query parameters, enabling faster and more precise data retrieval and improving efficiency for engineering teams accessing data on the bus.
Associate Software Engineer | Sprout Social
From June 2023 to April 2025 • 2 year(s)
Led the upgrade of the access service Java and Python clients to the new OpenAPI-generated client, encouraging engineering teams to update to newer Java service versions in alignment with modern standards. Coordinated with a team of engineers to update hundreds of endpoints in our team's Java access service, replacing outdated security practices with modern, secure implementations. Worked closely with the support team and customers to resolve access and permissions-related issues, and identified and fixed long-standing bugs that affected customers at both high and low levels, leading to improved system reliability and increased customer satisfaction.
Software Engineer Intern | Zynga
From May 2022 to August 2022 • 0 year(s)
Worked on a team of engineers on the Harry Potter: Puzzles and Spells mobile game using the Unity Engine. Learned skills used to create local builds, use localization, and fix multiple bugs. Created and presented new Inbox Rewards feature that allows employees the ability to grant gifts and send custom messages to players.
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Tagged by Ralph White on 06/11/2025  
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